# Agorena asset credits

No paid assets were used.

## Characters, skeletal animation, and weapons

Quaternius — CC0 1.0 Universal.

- https://quaternius.com/packs/universalbasecharacters.html
- https://quaternius.com/packs/modularcharacteroutfitsfantasy.html
- https://quaternius.com/packs/universalanimationlibrary.html
- https://quaternius.com/packs/universalanimationlibrary2.html
- https://opengameart.org/content/low-poly-medieval-weapons

Source mirror for the Standard/free packs: https://github.com/OpenAgentsInc/openagents/tree/main/assets/verse/characters/quaternius

Full preparation notes and original license texts are in `assets/characters/CREDITS.md` and the accompanying `*-license.txt` files. Models were assembled from clothed Ranger bodies, matching head meshes, retaining skin weights. Textures were downsampled, GLBs packed and unused animation data removed. Directional gait corrections, kick and throw keyframes are original adaptations for this game.

## Arena materials

Monastery Stone Floor by Amal Kumar / Poly Haven, CC0.
https://polyhaven.com/a/monastery_stone_floor
https://polyhaven.com/license

Architecture, stage composition, game code, user interface and synthesized audio are original.

## Rendering library

Three.js 0.180.0 — MIT.
https://github.com/mrdoob/three.js
See `vendor/LICENSE.txt`.

## Fonts

Cormorant Garamond and Barlow Condensed, served optionally by Google Fonts under the SIL Open Font License. Georgia and Arial fallbacks are provided.

This independent game is not affiliated with Namco, Bandai Namco, Nintendo or Soulcalibur.

## Quest controller mapping reference

WebXR Input Profiles, Oculus Touch v3: https://github.com/immersive-web/webxr-input-profiles
Mapping reference inspected at https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0.16/dist/profiles/oculus-touch-v3/profile.json . No controller model assets were copied; the game uses simple original pointer rays and cursor dots.

## Agorena art direction
Logo, loading artwork, roster concept, sunset colosseum and moonlit temple artwork supplied by the game creator for this project. WebP delivery copies preserve the supplied compositions. These images are not part of the third-party CC0 packs. The roster painting depicts concept characters, not the current playable roster. Arena images are used as battle-scene backdrops and menu artwork. The live 3D fighting platform and perimeter props are original geometry; the painted distant architecture is not a navigable 3D reconstruction.

## Background music

“Coliseum Omen” supplied by the game creator for use in Agorena. This track is separate from the third-party CC0 asset packs and is not designated CC0 here.

Celestial Arena Above the Clouds: artwork supplied by the game creator, used for the Celestial Arena stage.

## Gameplay state library

bitECS 0.4.0 by NateTheGreatt and contributors, Mozilla Public License 2.0. The unmodified local distribution is `vendor/bitecs-0.4.0.mjs`; its license is `vendor/bitecs-LICENSE.txt`. Corresponding upstream source and package: https://github.com/NateTheGreatt/bitECS and https://www.npmjs.com/package/bitecs/v/0.4.0 . No third-party graphics or audio were added for the combat upgrade.
